using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CHARACTERS;
using TMPro;

namespace DIALOGUE
{
    [CreateAssetMenu(fileName = "Dialogue System Configuration",menuName = "Dialogue System/Dialogue System Configuration Asset")]
    public class DialogueSystemConfigSO : ScriptableObject
    {
        public CharacterConfigSO characterConfig;


    }
}